Luuk Waarbroek
Senior Game Developer

I am an enthusiastic creative jack-of-all-trades who loves to create products which make people smile. In the Game industry for 10+ years starting at AA studios and released my own game that reached No 1. on Google Play / Appstore world wide. Won national and international awards.

I feel truly amazing when I can experiment, discover and push boundaries with technology, products or people.

Released Games

Underground Blossom  | 2023
Role
Game Design | Localization | Q&A

Won PocketGamer's Best Puzzle Game 2024
4.9/5 on Play / App store
Over 25 features on Google / Apple / Steam

Released on App store / Play store / Steam

The Past Within  | 2022
Role
Gameplay programming | Optimization | Build pipeline | Puzzle design | Localization | Project management

Over 1 million units sold
Won several international awards
Number one paid app on Play / App store worldwide
Over 25 features from Google / Apple / Steam

Released on App store / Play store / Steam / Nintendo Switch

Space Vikings | 2019
Role
Gameplay programming | Optimization | Build pipeline | Puzzle design | Localization | Project management


Released on AirConsole

Tied Together | 2018
Role
Gameplay programming | Optimization | Level design | Project management

One of the first games on the Nintendo Switch
Won best indie game at Indigo 2016, IndiePrize & AirConsole

Released on Nintendo Switch

Angels Fall First | 2015
Role
Level design | Environment art

Released on Steam

Gatling Gears | 2011
Role
Game design | Level design | Combat design | Optimization

Released on XBLA / PSN / Steam

Game Consultancy

Follow The meaning | 2024
Milo And the christmas gift | 2023
milo and the magpies | 2021

Lecturer Game Design & Technology

Senior Lecturer & Curriculum owner at Fontys University of Applied Sciences Faculty Game Design & Technology
Unity programming | Level design | AI Programming | Coaching

GameDevLuuk YouTube Channel

Technical Unity tutorials with over 100K views